Monday, October 27, 2008

An Update

Everything's still in pre-production, albeit on and off. Still working on the script, and I'm starting to think I'll try an episode format rather then trying to get a whole movie together in one go. Plus it'll give me an idea of whether or not this project has any merit when it's all said and done.

Other news, I'm applying for graduate school and going to attempt to write a novel in November. Go me.

Thursday, July 24, 2008

Still Around Here Somewhere...

So the re-write of the "Stray Dog" script is progressing slower then I had hoped, but I'm pushing myself to be done before mid-August. I've put the whole 'editorial' style project on indefinite hold until I have access to a much faster connection then I do now. I'm pretty sure that Steam along with every Valve game I own is incredibly out of date, so I have a strong feeling that's going to put any kind of real machinima production on hold for the most part.

In other news, I recently joined a mod team for Sins of a Solar Empire. There's a lot of helpful mod stuff out, so I figured I'd look into it and found a mod called "Gothic Sins" that's translating Battlefleet Gothic (a Warhammer 40K variant game) into SoaSE.

Also, job hunting is hard.

Tuesday, June 10, 2008

The Curse of Dial-Up

Since graduating and moving back home, I've been limited to the quite crappy internet connection my parents currently have, so it's put quite the crimp in a lot of my post-capstone project ideas.

I was hoping to get my concept of addressing the machinima community with an editorial series or some kind of reviewing series (something with a bit of a joke title like "Your Machinima is Bad and You Should Feel Bad") but since it takes me four or so hours to even download the most recent episodes of the new Red vs Blue series with my paltry 26.4 kps connection, I'm pretty much unable to watch a lot of the machinima videos out there, let alone do some research on the matter. Once I get a faster connection I'll be able to look into it more, but for now, looks like it'll be on hold. Again. Which pretty much sucks.

On the other hand, I'm planning to be done with the re-written script of "Stray Dog" by the end of the month at the latest. Once it's done, I'm going to see if I can get some input on it by anyone in the machinima community (probably from LitFuseFilms or TheLeetWorld.) and from there try and proceed with pre-production. I have a friend who's willing to put together some concept art and from there I'll see if I can get some advice on how to put some of those creations together. I'll probably be putting together a list of what I need to do once the script is done.

Wednesday, May 21, 2008

What's Next

So, now that I've passed Capstone, and more or less officially graduated, it's time to look at the next project!

So far my thoughts are either to go with either my original idea of a full-length Machinima based off the script I originally wrote in back in October of 2007, or to try those 'editorial' style Machinima pieces that address the community.

However, I'm a little unsure as to where to start with either project, as they're both going to require some lengthy planning and research. I think initially, I'll re-write the script for the feature-length Machinima (tentatively titled "Stray Dog") and put out some feelers in the Machinima community to see what are people talking about or would like to see talked about.

Thursday, May 8, 2008

Post Capstone and Beyond

As of today, I have handed in all works and papers related to my capstone to my professor. It'll be a while before I hear about any grades or the like, but I'm hoping for a passing grade.

Beyond that, I'm planning to use this summer to work on more Machinima projects, most likely related to the routes I did not taking during the development of my capstone.

Monday, April 7, 2008

Thinking with Portals: An Experimental Machinima

TwP is the final project for my senior capstone at the University of Maine, titled 'New Media Machinima'.

Higher Quality Link:

http://vimeo.com/872695


The live-action elements were filmed using an HD Sony handicam, while all of the machinima aspects were generated in the Source Engine by Valve. Both were blended together in Adobe After Effects to create the project you see here.

I dub this an experimental machinima because machinima is hybridized with more conventional filmmaking in this project, rather then being the dominant medium. More of my thoughts and comments on machinima as well as information on how exactly I made TwP will be in a later post, right here at this website.

Friday, April 4, 2008

The release of "Thinking With Portals"...

...Will be released sunday at the latest.